According to a report recently published by the New York Times, it appears that hundreds of mobile games come with a functionality that taps into a mobile device’s microphone in order to capture audio signals from television programs, films, and even commercials. This particular software feature is said to be developed by a startup firm called Alphonso who is reportedly even taking full advantage of Shazam in identifying the audio being monitored. The compiled information is then sold to advertisers who are looking to target a specific demographic based on TV watching habits.
The Razer Phone certainly had generated some buzz when it made its debut around three weeks ago. While it is true that many were impressed by most of the phablet’s specs, others were a bit let down by the device’s camera. Thankfully, Razer is wasting no time in giving its first ever flagship offering a needed camera upgrade.
About three weeks ago, Razer had tweeted a teaser, hinting that it will be unveiling something big on the first week of November. True to its promise, the company primarily known for its expertise in developing hardware and software products for computer gaming enthusiasts has officially introduced its first ever smartphone offering -- the Razer Phone.
Razer is mostly known as a company that develops hardware and software offerings for gamer users. But back in January early this year, the firm had completed its acquisition of Nextbit, the startup responsible for building the Robin smartphone. With that move (as well as its acquisition of audio tech company THX in October of last year), the general assumption is that Razer might be entering into the phone making business soon.
According to a report recently published by Flurry, revenues generated from mobile games have increased this year (53 percent growth, from $7.8 billion in Q1 2016 to $11.9 billion in Q1 2017), but the overall volume of gaming sessions have dropped 10 percent as compared to that of last year. Flurry’s report also states that the United States contributes the most number of mobile gaming sessions across the globe, claiming 20 percent of all sessions. Following the US are India, China, Brazil, and Russia.
Here is some bit of good news for all gamers out there -- SEGA is set to bring its most beloved classic game titles to smartphones and tablet devices for free. This is made possible by way of a free to play format that comes with ads (which generate the revenue, not money from players), support for offline playing, and plus other cool features (like the ability to save game play in the cloud). Moreover, SEGA’s mobile games can be offered as an ad free version, as long as customers are willing to pay $1.99, which is not bad when you know what you are going to get.
Last year, Nintendo released its first ever mobile game for iOS users. The Super Mario Run app first launched on the App Store back in December 15. Ever since then, the app has been able to reach 78 million hits from iOS users. Surprisingly though, only 5 percent of players made a decision to get the full version of the game by paying $10 to unlock it.
Initially, Nintendo estimated that there would be twice as much paying users for the game, at least it had hoped it would. Despite this, the 5 percent figure still led the company to earn 6 billion yen (or $53 million) from the game. Comparing this with its toughest competitor, Pokemon Go, Niantic earned $143 million on its first month alone from the iOS App Store. The game was also downloaded 32 million times.
The Pokemon Company has released a new Pokemon themed mobile game called Pokemon Duel, and it is made available to both Android and iOS mobile users absolutely free of charge. This should be welcome news to fans of the whole Pokemon mythology, especially those ready to move on from Pokemon Go, last year’s ridiculously successful title that had players of all ages roam neighborhoods, streets, parks, and malls in order to capture monsters with endearingly cute names.
About a couple of months from now, owners of mobile devices powered by Google’s Android mobile operating system will finally be able to experience Super Mario Run on their smartphones and tablet devices. According to tweets by Nintendo Japan and Nintendo USA, the best selling game will be made available to Android handsets starting on March of this year.
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