According to a report recently published by Flurry, revenues generated from mobile games have increased this year (53 percent growth, from $7.8 billion in Q1 2016 to $11.9 billion in Q1 2017), but the overall volume of gaming sessions have dropped 10 percent as compared to that of last year. Flurry’s report also states that the United States contributes the most number of mobile gaming sessions across the globe, claiming 20 percent of all sessions. Following the US are India, China, Brazil, and Russia.
Here is some bit of good news for all gamers out there -- SEGA is set to bring its most beloved classic game titles to smartphones and tablet devices for free. This is made possible by way of a free to play format that comes with ads (which generate the revenue, not money from players), support for offline playing, and plus other cool features (like the ability to save game play in the cloud). Moreover, SEGA’s mobile games can be offered as an ad free version, as long as customers are willing to pay $1.99, which is not bad when you know what you are going to get.
Last year, Nintendo released its first ever mobile game for iOS users. The Super Mario Run app first launched on the App Store back in December 15. Ever since then, the app has been able to reach 78 million hits from iOS users. Surprisingly though, only 5 percent of players made a decision to get the full version of the game by paying $10 to unlock it.
Initially, Nintendo estimated that there would be twice as much paying users for the game, at least it had hoped it would. Despite this, the 5 percent figure still led the company to earn 6 billion yen (or $53 million) from the game. Comparing this with its toughest competitor, Pokemon Go, Niantic earned $143 million on its first month alone from the iOS App Store. The game was also downloaded 32 million times.
The Pokemon Company has released a new Pokemon themed mobile game called Pokemon Duel, and it is made available to both Android and iOS mobile users absolutely free of charge. This should be welcome news to fans of the whole Pokemon mythology, especially those ready to move on from Pokemon Go, last year’s ridiculously successful title that had players of all ages roam neighborhoods, streets, parks, and malls in order to capture monsters with endearingly cute names.
About a couple of months from now, owners of mobile devices powered by Google’s Android mobile operating system will finally be able to experience Super Mario Run on their smartphones and tablet devices. According to tweets by Nintendo Japan and Nintendo USA, the best selling game will be made available to Android handsets starting on March of this year.
By any measure, Super Mario Run managed to register an outstanding initial sales run in its first four days. Indeed, the game from Nintendo just became the first mobile app to breach the 40 million download mark on Apple’s App Store. Despite its early success, Super Mario Run unfortunately has already started taking some flak, especially from consumers who were not happy that they will be made to pay a rather steep $10 price in order to unlock all the levels of the game.
For any sport fan, playing daily fantasy sports games does make their favorite sport a little more fun and exciting. But fantasy sports games are not always ideal when you are bent on watching just one sports team compete. Indeed, things get a bit tricky when the players you have picked from different teams are all playing their respective games live on different channels for instance.
Officially, Super Mario Run is the first game ever that Nintendo specifically developed to be played in mobile devices. But just recently, the app has achieved a new milestone -- becoming the fastest selling mobile game ever in the history of iOS. Super Mario Run accomplished this by managing to hit 40 million downloads in its first four days since wide release, as revealed as much by a press statement published by Nintendo.
Yup, you read that number right. According to a YouTube video posted by the official user account of Pokemon Go, players all across the globe have indeed walked a staggering 8.7 billion kilometers since the widely popular mobile game was first launched last summer. To put 8.7 billion kilometers into context, that is roughly equivalent to about 200,000 trips around our blue planet.
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